The different themes of horror:
- Possession (all kinds, incubus in sleep paralysis)
- Eternal recurrence (groundhog day, myth of sisyphus)
- Immobilization (becoming a tree)
- Becoming the devil itself (undesirable transformation)
- Endless pain (endless undesirable happenings)
- Endless conflict (endless wars)
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They are all kind of connected too.
Endless possession could mean immobilization, undesirable transformations, and endless pain.
And in a way something endless has to be cyclic and recurring too, else you will not detect the "presence" of the endless thing.
Like if air never moved, you would stop feeling air.
So movement is needed to feel the presence of something.
And the horror part is to have the same pattern of arising and passing repeat again and again, and something which you cannot ignore, which forces you to deal with it in some way (possession of your attention, energy, time etc.)
The more prolonged it is, more the horror.
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Another theme of horror is conflict that is not resolvable and goes on and on.
But where you have to keep acting and putting out the fires each time. Like endless wars.
Like the simplest theme of this would be - A very strong will to survive countering an extremely hostile environment where everything is trying to kill you.
Like the Doom series games, Heretic, Hexen etc.
All survival games (lone warrior like).
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A lot of AAA PC games are mostly horror based I feel.
Even competitive games are a much subtler version of the same horror, of one man against all others.
Like every game is based on being 'against' something/someone/or an enterprise.
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There is a cartoon I saw recently called 'Pink Panther'.
I found it quite existentially dark, had subtle horror themes.
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All assertiveness is the polarization within about what you want and what you do not want.
Likes and Dislikes.
Against this would relate to what you like, cuz the shadow of that is dislike.
More the intensity of like, more the dislike too.
Want/Desire/Like/Love -> will have all of it's opposites too.
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